VR requires a much more visceral performance. The 54-year-old actor, who has pioneered motion capture in Hollywood, with characters like King Kong, Caesar in Planet of the Apes, Gollum in The Lord of the Rings and Supreme Leader Snoke in Star Wars, believes people mostly come to cinema halls to watch “tent-pole blockbusters”. “There’s just no question. He further adds that motion capture will also play a big part in building the future of movies. In an interview with Independent about how technology will change the future of cinema, Andy said, “We’re entering into a different realm now because entertainment will no longer just be cinemas as we know it. Now that Alejandro Gonzalez Inarritu has made this VR piece, you’re going to see many, many more 360 degree stories that use VR capture.”
Andy further implied, “Everyone has thought of it as ‘How do we bring the film experience to VR?’ What I actually think we need to do is ask ‘How do we bring theatre to VR? 2018-06-10T17:59:06+05:30″>
Published: June 10, 2018 5:59:06 pm
Andy Serkis believes that people mostly come to cinema halls to watch “tent-pole blockbusters”
Ryan Coogler regrets killing Andy Serkis’ character in Black PantherAndy Serkis: Mowgli took almost four years to makeHappy birthday Andy Serkis: The motion-capture actor extraordinaireNo discussion about motion capture in movies can be complete without mentioning Andy Serkis. For all the latest Entertainment News, download Indian Express App While the technology may be key to cinema’s future, there are still some other dated opinions with regards to modern technology that need addressing. You create these avatar characters, but instead of a film narrative, it’s a play script that is being brought to life.”
Bringing VR to everyone does not seem ideal at the moment as headsets are still expensive. Over the next ten years, we will see actors playing VR roles. The streamers are taking over.”
Serkis believes that in order to revolutionise the way filmmakers tell the story, the film industry needs to adopt two technological advances: virtual reality (VR) and augmented reality (AR). Cinema is slipping away, sadly, apart from tent-pole blockbusters.